The Druid
A new class has been added to this version of Angband - the Druid.
The Druid is similar to the Priest in that they can pray. The commands are the same - only the spells and spellbooks have changed. There is some overlapping of spells between the Druid and the Priest. Notice that the Druid uses spells to work with the environment and affect animals and these spells are (hopefully) more important than straight damage. The druid does have damaging spells as well.
Think of the Druid as the second cousin of the Priest. By the way, ??? can become druids. The other races do not approve of the class schism. Of course, you could pick one of those combinations, but it would be marked with an "*". (non-standard)
The spellbooks in order of potency are:
Natures Handbook
Natural States
Widlerness Guide
Call of the Wild
Druidic Insights
Growth & Destruction
Natures Wrath
Druidic Alterations
Commune with Nature
I tried my best to make this class "fit" with the rest of the game in terms of spell balance, and character feel.
For a detailed list of the spells, see the spell page. This show the spells per book for Mage, Priest, Druid, and Illusionist. It also shows spell damage/duration, breakdown of types of spells and any other useful information (-:
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